


All staff follows strict Maui county COVID guidelines.Each party gets their own space and food and drinks will be served to the tables (no buffet/bar).
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Guests receive a confirmation QR code which allows for a contactless entry, and also our dinner menu and drink menu are accessible by this QR code.Even during this trying time, the staff has come together to continue bringing aloha to visitors who are looking for the most authentic Hawaiian Lūʻau Maui has to offer. A few things have changed since the days before this pandemic. The Old Lāhainā Lūʻau has been a favorite of worldwide visitors for a reason you’re treated like ʻohana, or family. Join us for an evening that shares the Hawaiian culture through hospitality, food, and entertainment. This isn’t just any Hawaiian Lūʻau, it’s the best one the islands have to offer. and nothing comes close to Photoshop there, even Mari.When you step through the gates at the Old Lāhainā Lūʻau, you’re swept into a well-preserved epicenter of Hawaiian culture, storytelling, and feasting with a breathtaking ocean view. Precisely projecting a photogrammetry based material is a huge pain in the a. BTW Substance Painter still doesn't have a decent projection painting. So PSD format is an important way to exchange.
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Imo anything done in SP still needs a few very important subtle final touches in regular soft for manual, hand crafted art with full range of artist friendly tools where you could almost feel things under your fingerprints. It 's especially apparent when you put a photogrammetry captured object next to SP painted one. In my experience anything done In both Substance programs still shows a recognisable sign of artificial procedural nature. Their brushes are vector based beneath the hud but there is no way to tweak the strokes really. Not that Photoshop's ones are much better but still it's a long way to go till Corel Painter brushes (which alco can paint in depth channel there) or even 3d coat ones which allows multiple alternating brush dabs in a stroke and new Affinity Photo ones. brushes are pretty primitive and reveal its robotic artificial nature instantly.

you can't select a layer and scale /move itĢ. Substance painter still has a lot of important limitations, same as in very beginning. Necessity to export to Photoshop is antiquated You can also get the educational version of 3D Coat on steam for $99, however there are some limitations.
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Following that, you can send the paint job over to the editor you picked, save and then it goes right back to 3D Coat with the changes.įor the hand painted stuff, I prefer using Krita as the external editor, its a free application as well so its worth trying out ( ) Essentially you tell 3D Coat where the external editor is you want to use (via properties). Regarding the feature to export into 2D painting applications found in 3D Coat. Mari Indie ( ) is also a good option for hand painted texturing (especially if you cant afford 3D Coat), however it is not nearly as easy to use as something like 3D Coat (learning curve), which is the champion application for painting based workflows in my opinion. Substance Painter is more or less good for slapping on substances rather than painting. Agree on avoiding Substance Painter for this kind of work.
